We kept the demo version live and it served its purpose very well. It was downloaded hundreds of thousands of times and gave us an incredible boost in visibility and playerbase. The first huge boom happened during the first Steam Games Festival, when we released our first public demo. We steadily gained fans through that, but it was quite slow. We simply posted news about everything that we were currently working on. Marketing started in 2019 and we went for a very organic, down-to-earth approach. Some of that was due to working on our own tech, some due to working from home for the majority of 20. The development took more than planned - 3.5 years. Thank you for having us, r/games and see you next time!
![the riftbreaker mod the riftbreaker mod](https://cdn.dbolical.com/videos/games/1/73/72361/the-riftbreaker-survival-gameplay-footage-with-developer-commentary.mp4.jpg)
![the riftbreaker mod the riftbreaker mod](https://i11a.3djuegos.com/juegos/16488/the_riftbreaker/fotos/set/the_riftbreaker-4810260.jpg)
Your questions will be answered by u/EXORStudios - Paweł Lekki, co-founder, designer, part-human, part-swiss-army-knife and u/voidreaver2478 - Piotr Bomak, community manager and former edgy boi who still suffers from the nicknames he came up with as a teenager.ĮDIT: That's a wrap! Thank you everyone for your questions. We are huge technology fans, so whenever there is an opportunity to try out something new we jump right on it - and the new consoles brought a lot of new toys for us, like haptic feedback, for example.Īsk us anything, r/games - we will try to reveal some secrets of the indie dev life! Fast-forward a couple of years and we're still here - still working on our own engine and pushing ourselves to deliver the best games we can while staying a small, independent team.ĭespite working together for a long time and increasing in scope all the time, we are still just a bunch of friends who like spending time together and working on video games. Sales from that period kept us going and funded our next project - X-Morph: Defense.
THE RIFTBREAKER MOD DRIVER
Zombie Driver received a couple of major content updates, as well as an HD treatment. We spent the next couple of years upgrading the tech even further. Soon after that we created the foundation of what would become The Schmetterling later on and created our first standalone release - Zombie Driver.
THE RIFTBREAKER MOD MODS
in 2008, one of the first mods to be featured on Steam.
THE RIFTBREAKER MOD MOD
A mod for HL2 was our first official release, actually - D.I.P.R.I.P. You can watch the trailer for The Riftbreaker right here.ĮXOR Studios started as a modding group, developing mods for Unreal, Half-Life and then later on, Half-Life 2. That allowed us to take advantage of the latest hardware available on the next-gen consoles and in modern PCs. Since that time we upgraded our engine to support a lot of latest technologies, such as ray-tracing, VRS, or FSR. We created it using our custom game engine that we call The Schmetterling - we already had an AMA here on the engine itself.
![the riftbreaker mod the riftbreaker mod](https://generacionxbox.com/wp-content/uploads/2020/03/the-riftbreaker-500x281.jpg)
It is the result of more than 3.5 years of hard work by an independent team of 15. The Riftbreaker is a base-building strategy game with elements of survival, exploration and hack & slash. We are EXOR Studios and our latest game, The Riftbreaker is releasing on PC, Xbox Series S | X and PlayStation 5 in just two days - on October 14th.